Saturday, February 27, 2010

The Science of Optics: Polarization of light, Water, Insects and 3D Cinema.

As mentioned earlier, light is a transverse wave, but as it is in 3D space (rather than on a surface like water) it can oscillate in any direction perpendicular to the direction of motion. The particular polarization depends on the relationship between the electric and magnetic field, but the simplest polarization is linear polarization - the light oscillates in a flat plane. When interacting with materials, it is often useful to be able to determine the relationship of the polarization to the material or angle of reflection. Here we will consider reflection from a mirror.


The light travels in the direction of the black line, and bounces off the mirror (the grey shape) - so the light takes a path that stays in the plane of the blue shape. The blue wave oscillates perpendicularly to the blue shape and is known as perpendicular or s-polarization. The red wave oscillates in the plane of the blue shape and is known as parallel or p-polarization. The light can also oscillate in any direction perpendicular to the direction of travel, and so some component of the light can be perpendicular, and some can be parallel.

This is very important in reflections, because different amounts of the perpendicular and parallel components can be reflected from a surface. The light that reflects from water at a shallow angle for example is almost all p-polarized light. That means if we take a polarizing sheet or polarized glasses (remember it has to be linear polarization - 3D glasses from cinemas are usually circularly polarized, so this won't work) and hold them in front of the reflection, we can cut out almost all of the reflected light and see into the water.


This image shows two photos of a puddle - one without a polarizer and one with a polarizer. The polarizer removes all of the light reflected from the surface, and so the reflection of the building disappears.

Interestingly, when locusts are swarming, they avoid areas of ground where there are large amounts of horizontally polarized light, because that means the light is reflected from water, meaning they avoid lakes and only land where there is food. You can read more about that here.

Some scattered light is also polarized, particularly light that is Rayleigh scattered. Rayleigh scattering occurs when the object that the light scatters from is very much smaller than the wavelength of light. Rayleigh scattering is stronger for shorter (bluer) wavelengths of light than for longer (redder) wavelengths. A good example of this is the scattering of sunlight that makes the sky blue.

As sunlight passes through the atmosphere, more of the blue light is scattered than the longer wavelengths, and so the sky appears blue. Just like the reflection from the water, this light is also partially polarized (though not totally, because of multiple reflections that can mess the polarizations up a bit). The polarization of the sky is in a direction that is tangental to a circle drawn around the sun.



As a result of this, insects which can detect the polarization of the light can tell where the sun is in the sky, even on cloudy days, and without being able to see the sun or shadows. Since this polarization follows the sun as it moves through the sky, this allows insects like bees to find the same patch of flowers even as the day goes on.

Circular Polarization and 3D Cinemas

So far I have described linear polarization, but light can also be circularly polarized. If we imagine some light traveling in the x direction, oscillating at an angle between the y and z direction, we can project its components in the y and z direction like this:



As we can see, they are in phase. This means they are doing the same thing i.e. they are both maximum at the same time, zero at the same time and minimum at the same time. But what happens if they are out of phase?


When we add them together, we can see that the electric field now rotates around the x-direction. This is known as circularly polarized light. The light can either spin clockwise as it moves, or counter-clockwise. Just like with the linear polarizer, we can have polarizers that let through only one circular polarization of light and block the other, and this is the technique that some 3D cinemas use - One lens blocks light that is clockwise polarized, and one lens blocks light that is counterclockwise polarized. This means that different images can be sent to each eye, and then your brain can make a 3D image from these.

Circular polarization is used rather than linear polarization, because if one image was projected using horizontally polarized light, and the other using vertically polarized light, the glasses would have to be perfectly oriented all the time, or you could keep picking up a bit of the wrong image in your eyes, making you see a double image (like you see if you take the glasses off). Circularly polarized light is not affected in this way. Note that only some 3D cinemas use this technique - others have switching glasses, that very rapidly block and unblock the eye, allowing your eye to see alternate images.

3 comments:

  1. Is it possible to reduce a magnifying lens' ability to focus light and generate enough heat to start a fire by polarizing the lens?

    ReplyDelete
  2. You can reduce the light passing through a lens by polarizing it, yes. If you have a single polarizer you will cut out the light by at least 50%. Using a second polarizer (before the lens) and rotating it, you can cut out anywhere between that 50% and almost 100% of the light.

    ReplyDelete
  3. Will 50% cut out enough light to not cause a fire?

    ReplyDelete